Build momentum
Chain running, jumping, rolling, and traversal into a faster line through each course.
Roll fast. Fight dirty. Finish first. A parkour combat rolling racer from indie developer Digital Natives.
Roly Poly combines momentum-driven racing, playful physics, parkour, and close-quarters disruption. Sprint and roll through obstacle courses packed with bumpers, rotating platforms, rails, lifts, hazards, and shortcuts—then use movement and well-timed attacks to stay ahead of the pack.
Chain running, jumping, rolling, and traversal into a faster line through each course.
Disrupt opponents with combat woven directly into the race—without losing sight of the finish.
Read moving platforms, bumpers, rotating beams, rails, lifts, hazards, and hidden shortcuts.
Digital Natives is the independent developer behind Roly Poly.
A creative director and technical designer with more than a decade of experience building gameplay systems, levels and development tools. Daniel leads the studio’s creative and technical direction, with a focus on Unreal Engine, rapid prototyping and practical AI-assisted development.
Experience: People Can Fly, Streamline Games, Streamline Studios, and Digital Furnace.
Titles worked on: Outriders, Outriders Worldslayer, Sniper Ghost Warrior Contracts, BakeNSwitch, Unbound Oceans, Nightstream, Onikira, and Lost Soul Aside.
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A game director and experienced level designer focused on immersive worlds, creative direction and combat design. Tiemo brings experience across Offworld Industries, Streamline Studios and KeokeN Interactive to the creative leadership of Digital Natives.
Titles worked on: Starship Troopers: Extermination, Outriders, Sniper Ghost Warrior Contracts, Squad, Beyond the Wire, Deliver Us The Moon, and Afterworld: The Age of Tomorrow.
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Marcus brings experience in project management, business development and corporate governance. As Senior Director at Leftfield Services and former Chief Executive of RISPA, he has coordinated operational teams, developed commercial strategies and managed relationships with industry, investors and public-sector stakeholders.
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Noellie is a 3D environment artist with experience at Wooga, Codemasters and Streamline Studios. Her work covers environment and prop modelling, texturing, terrain creation and game-engine integration across racing, fighting and narrative games. Her background also includes freelance 3D art and architectural visualisation.
Titles worked on: Ghost Detective, Claire’s Chronicles, F1 2019, F1 2020, DiRT Rally 2.0, Monster of the Deep: Final Fantasy XV, and Street Fighter V.